Ian Rankin
================================================================
OBJECTIVE: Creating work as a team in a studio
environment.
HIGHLIGHTS OF QUALIFICATIONS:
General:
-
Competent
and experienced with animation, anatomy of humans and animals, life drawing,
quick gesture drawing, and thumbnails
-
Familiar
with Maya’s Mel Script. Used to enhance productivity.
-
Taken
Basic Acting Training
-
Detail-oriented
and able to meet deadlines
-
Reliable,
dependable, discrete with confidential information
-
Self-starter
with ability to work in a team environment
Software:
Autodesk Maya Adobe
Audition Adobe
Premier
Adobe
Photoshop Adobe
AfterEffects 3D
Studio Max
EXPERIENCE:
Feb 2007 Guru
Studios
To March.
2008
Character
Animator /Rigging / Mel Script
·
Animated
characters on Backyardigans
·
Also
Rigged, Mel scripted automated tools and animation aids. Helped solve technical
issues in other animator’s scenes.
May 2006 Self-Employment
To July.
2006
Automated
Rigging Tools
·
Created
my own character rigging tools using Mel script to increase knowledge of
character setups for animation.
·
Can
create character rigs quickly, minimize errors, and increase reliability.
Oct 2005 Self-Employment
To April.
2006
3D
Animation Venture
·
Animated
and created material for a venture of my own using Maya 3D animation software.
This project is ongoing and will require me to work with other animators.
June 2005 Guru
Studios
To Sep.
2005
Character
Animator and Rigger
·
Animated
characters and props for Kraft Dinner commercial
·
Rigged
and modeled, props and layouts. Also rigged a major character in the
commercial.
June 2002 Calibre Digital
To Jan.
2003
Character
Animator
·
Animated
characters for “Hey Joel” television show (shown on VH1 a division
of MTV)
·
Created
rough animation, props, layouts and performed “clean-up” on my work
and other animators work
July 2003 Self-Employment
To Aug.
2003
Maya
Tutor
·
Tutored
Maya basics to a student (Basics included general interface, polygon modeling
and animation basics)
July 1998
3D
Graphic Designer
·
Created
Photo Realistic computer models of existing products to be used in advertising,
instruction manuals, web page design, logos, etc.
EDUCATION:
Sept. 2003
To April
2004 -
3D Computer Character Animation course
(full-time)
Jan. 2003
To Aug.
2003 -
3D Computer Animation
Sept. 1999
To April
2002 -
2D Classical Animation, Art Fundamentals
(full-time)
1997
to 1998 -
Anatomy for Animators
(part-time) -
Painting 1
-
Animation Basics (Classes 1 to 4)
-
Animation Story Boarding
-
Animation Layout and Design
Sept. 1994
To June
1998
AWARDS:
2003 DreamWorks
Digital Character Animation Scholarship (digital character animation)
1998 Artistic
Aspiration Award of Durham Region (multimedia/animation)
REFERENCES: Available upon request.